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In This Build
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Node canvas
Build logic visually by connecting nodes on an infinite canvas. Group nodes into sub-graphs, lock what's finished, and batch-connect many nodes in one drag.
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FlowBar commands
A command bar built into the canvas. Spawn nodes, search, and navigate your flow without reaching for the mouse.
New in 0.8.0
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Code & Graph view
Write your graph in a simple scripting language or design it visually, and both views stay in sync. When it's ready, export the flow as TypeScript or JavaScript and drop it into your project.
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Execute mode
Step through a flow node by node, forward and back, and watch the signal travel along each edge.
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Dialogue editor
Branching conversations as .dialogue files: speakers, choices and conditions laid out as a graph you can read at a glance.
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Quest editor
Design .quest files with steps, rewards and requirements, including minimum reputation, skill rewards and quests that start themselves.
Early Access
What to expect
FlowScript is usable today, but it's still being built. Expect rough edges, missing polish and the occasional bug.
Features can change between builds as they get refined, so keep backups of files you care about.
New builds land often. FlowScript checks for updates and tells you when one is out.
Early Access builds are free to download and use.
Help shape it
Found a bug or something that feels wrong? Tell us. Early Access feedback decides what gets fixed first.
Ideas for nodes, file types or workflows are welcome too.
New to FlowScript? The tutorial opens on first launch, QuickStart is in the Help menu, and the docs cover the rest.
Paid licenses arrive with version 1.0. Until then, Early Access is how FlowScript gets tested in the real world.